Topping Upgrades: Bonus Effects & Chances
* Topping Bonus Effects & Probabilities: History of Changes
- May 18, 2022: Fixed an error in the information regarding Topping Bonus Effects and Probabilities.
. BEFORE: Bonus effect values are displayed rounded up to the nearest whole number; however, the actual values are applied to the hundredth decimal place.
. AFTER: Bonus effect values are displayed rounded up to the nearest whole number; however, the exact values will be applied in the game.
- May 18, 2022: Added the missing value ranges to the table.
. BEFORE (example): 1.0%
. AFTER (example): 1.0% – less than 1.1%
. BEFORE (example): 3.0%
. AFTER (example): 2.9% – 3.0%
Whenever you upgrade a Topping to +6, +9, or +12, you can randomly get a bonus effect.
However, each time, there will be a different bonus effect.
Important:
Chances to get a certain effect value remain the same across the whole value range.
Bonus effect values are displayed rounded up to the nearest whole number; however, the exact values will be applied in the game.
For instance, if you equip two Toppings having ATK +1.04%, the actual applied value will equal +2.08%. In the game, however, you will see +1% for each of the two Toppings.
[BONUS EFFECTS & PROBABILITIES]
* The probabilities are rounded to the hundredth decimal place.